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. The tournament is open to the public with paid admission, and all skill levels are welcome to compete!
This tournament is a match play event with scheduled group match play sessions for qualifying. Finals will be played PAPA style and will feature an A division and B division
Metroplex Expo Center
1620 Motor Inn Drive
Girard Ohio 44420
Qualifying rounds start times:
Thursday 5 PM, 8 PM
Friday 11:30 AM, 2:30 PM, 5:30 PM, 8:30 PM
Saturday 11 AM 2 PM
If for some reason a qualifying session runs past its allocated time slot and beyond the start time of another session, the next session will be delayed until the first one finishes.
*If a round ends early or due to low participation another round can be added to fill a time slot if applicable. *TD Approval Only.
A finals start time Sat. 5 PM
B finals start time Sat. 5 PM
Players IFPA rank as of the first day of the event (Thursday the 16th) will be used
A division players (ranked 600 or better) cost $25 per session.
B division players (ranked 601 to no IFPA rank) cost $15 per session
Match play sessions involve 5 single-game rounds of match play. Sessions are scheduled for 3 hour time slots, and each player may choose to sign up for whatever session(s) works with his or her schedule.
Game scoring in 4 player groups will be done with 7 points awarded to first place, 5 points to second place, 3 points to third place, and 1 point to fourth place.
3 player groups will score with 7 points to first, 4 points to second, and 1 point for third.
The first round will use IFPA rank for pairings, and the following rounds will use swiss-pairing based on point totals.
Each player’s combined total points for all 5 games is the player’s final score for that session. A session must have a minimum of 8 players to fire.
Tournament registration entry will be handled at the tournament desk. Players are encouraged to pre-register for qualifying sessions. No refunds
Players will register at the tournament desk for whatever session(s) they choose.
Players may register for a session at any time the tournament desk is open. Pre-registration is encouraged, but not required, however registration for a session will cut off 10 minutes before it begins.
Lists of registered players will not be available until their respective rounds begin.
Rankings will be determined by the total pointage of a player’s best two sessions combined together. Any additional sessions that aren’t being used in a player’s ranking will be used for tie-breaking purposes.
B division tickets do not restrict upward movement, so, for example, a player who’s B eligible can still qualify for A division if his or her scores are high enough.
Top 16 players qualify for main division playoffs. Top 8 B eligible players who did not qualify A division will instead qualify for B division.
Players can check qualifying standings here
Significant ties (either to make it into finals or to receive a bye) will be played off on a randomly selected game, with the winner of that game being the winner of the tie breaker.
Ties for other positions in main division will be determined by whichever player has the higher ranking on their next highest ranking session that is not contributing to their standings. (ex. Both players in the tie have 45 total points from their best two rounds. Player one played a third round in which he or she got 14, player two played a third round in which he or she got 12. Player one would win the tiebreaker. If a player does not have results for an additional session it will be as if that player’s additional session was a 0)
If the tied players also tie in their additional sessions, then whichever player had the single highest scoring session will win the tiebreaker.
In the extremely rare case that both players have the exact same scores across all qualifying attempts, the tie will be broken by a coin flip.
Round 1 of A and B Division finals begins at 5 PM on Saturday.
A and B Finals are played in 4-player “PAPA Style groups”.
Four player games are scored with 1st earning 4 points, 2nd earning 2 points, 3rd earning 1 point, and 4th receiving 0 points.
Three-player games will be scored as if a nonexistent fourth player received the 4th place finish (i.e., 1st earns 4 points, 2nd earns 2, and last earns 1).
The top two players from each group will advance to the next round.
If there is a tie in point totals for the top two players in a group, the tied players will play off on a randomly selected game that they have not yet played that round. Play order selection will be based on seeding.
The group that contains the highest-seeded player gets first choice of machine and order of play. The highest-seeded player within each group may choose either the machine to be played, or the order of play. If the highest-seeded player chooses the machine to be played, then the next highest-seeded player chooses the order of play, with the remaining players choosing order of play in decreasing order of seeding. If the highest-seeded player chooses order of play, the remaining players may choose their order, in descending order of seeding, and choice of machine then goes to the next highest-seeded player in the group. Once a player verbally announces their game choice, or chooses position, that decision cannot be changed. Note that the original seeding of players when entering the final rounds from qualifying is used in every round. At no time does a player’s seeding change from round to round; therefore the advantage of qualifying in first place can be significant. No group may select a machine which has already been selected to be played by a higher seeded group, nor may they choose a machine on which they have already played in that round (unless machine malfunctions have made this unavoidable)
IFPA standings for people who were eliminated in the same round as each other will be determined by the points players earned in the round they were eliminated in. Ties in points will be broken by qualifying ranks. There will be a best of 3 match to determine 3rd and 4th place. The 3rd and 4th place match can not wait on a game that the finals match is playing.
Prize pool pays out 100% of the entry money (minus tournament organizers stipend ,, and trophies)
20% of the main tournament’s prize pool will be delegated to the B division.
A division award cash prizes to the top 16 finishers with 1st receiving 25%, 2nd at 16%, 3rd at 11%, 4th at 8%, 5th through 8th each at 5%, and 9th - 16th each at 2.5%.
B division awards cash prizes to the top 4 finishers. With 1st receiving 40%, 2nd receiving 25%, 3rd receiving, 20%, and 4th receiving 15%.
Any game that's in the tournament lineup can not be removed at any point during the qualifying period unless it's due to a game malfunction which can not be repaired within the constraints of the tournament. If a game must be removed on the finals day, the time it will be removed at must be communicated to the tournament directors before the tournament begins, so it can be factored in to the game's selection for tournament use.
Tournament directors must have access to the keys to your machine.
All other rules related to bringing a machine to PinBrew itself still apply (damage liability, etc.)
All or Any Rules, Procedures, Regulations can be changed before Tournament Start Time
All other rules and procedures for anything game play related are based on PAPA rules (ex. malfunctions, interference, stuck balls, etc.)
Full rule documentation available here
For other questions and information please contact either Tommy at email@example.com or Jeffrey at firstname.lastname@example.org